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Battle fleet tyranid
Battle fleet tyranid











battle fleet tyranid

Stablising Membranes – An unmodified wound of 6 increases the AP of a ranged attack by 1.Synaptic Ganglia – Reroll Deny the Witch tests and increase the range of psychic powers by 3″.Unfeeling Resilience – Count as double wounds for purposes of going down tiers in your profile.Territorial Instincts – Monsters with 10 or more wounds count as 5 models and all Monsters gain Objective Secured.Naturalised Camouflage – Gain an additional +1 to armor saves when in a terrain piece that provides the benefits of cover.Exoskeletal Reinforcement – Units treat AP-1 as AP0.Ambush Predators – Units are able to perform Heroic Interventions as if they were characters.

BATTLE FLEET TYRANID FREE

  • Synaptic Goading – Endless Multitude units gain a free 6″ pre-game move.
  • Augmented Ferocity – +1 to charge rolls.
  • Heightened Reflexes – Units may fall back and shoot in the same turn, but suffer a -1 to hit penalty for doing so.
  • Adrenalised Onslaught – +3 consolidate.
  • battle fleet tyranid

    You can switch this secondary adaptation out for one from 1 of 2 lists, depending on Hive Fleet, and there are three total lists available (although again, each Hive Fleet only has access to 2 of 3, which can matter quite a bit). Every Hive Fleet has one main adaptation that never changes, but it also includes a secondary Hyper-Adaptation that can be changed at the start of the game. Wait, before we get started, it is important again to detail how Hyper-Adaptation works.













    Battle fleet tyranid